一:创建WPF项目
二:在项目下添加文件Themes,在此文件下添加新项 ”资源词典“取名为 Generic.xaml 注意大小写,之前遇到因为大小写不对应,导致出错的情况
Generic.xaml文件代码如下:<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:YinFengJi"> <Style TargetType="{x:Type local:YinFengJ}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:YinFengJ}"> <Viewbox> <Canvas Height="100" Width="80" Background="Transparent"> <!--给水泵 右侧 通道--> <Rectangle Canvas.Left="35" Canvas.Top="14.1" Width="28.3" Height="14.5"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Offset="0" Color="#646768"></GradientStop> <GradientStop Offset="0.2" Color="#EFEEF3"></GradientStop> <GradientStop Offset="0.5" Color="#EFEEF3"></GradientStop> <GradientStop Offset="1" Color="#646768"></GradientStop> </LinearGradientBrush> </Rectangle.Fill> </Rectangle><!--给水泵 右侧 关节-->
<Path Stroke="#7E7E7E" StrokeThickness="1" Data="M71.4,27.7c0,1.6-2,2.9-4.5,2.9l0,0c-2.5,0-4.5-1.3-4.5-2.9v-12.7c0-1.6,2-2.9,4.5-2.9l0,0 c2.5,0,4.5,1.3,4.5,2.9V27.7z"> <Path.Fill> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Offset="0" Color="#646768"></GradientStop> <GradientStop Offset="0.2" Color="#EFEEF3"></GradientStop> <GradientStop Offset="0.5" Color="#EFEEF3"></GradientStop> <GradientStop Offset="1" Color="#646768"></GradientStop> </LinearGradientBrush> </Path.Fill> </Path> <!--给水泵 外边框--> <Ellipse Canvas.Left="9.7" Canvas.Top="14" Width="50.2" Height="50.2"> <Ellipse.Fill> <LinearGradientBrush StartPoint="0,0" EndPoint="1,1"> <GradientStop Offset="0" Color="#BEBFC1"></GradientStop> <GradientStop Offset="0.52" Color="#BEBFC1"></GradientStop> <GradientStop Offset="0.54" Color="#7A7D7C"></GradientStop> <GradientStop Offset="1" Color="#7A7D7C"></GradientStop> </LinearGradientBrush> </Ellipse.Fill> </Ellipse> <!--给水泵 风扇 背景--> <Ellipse Fill="#626968" Canvas.Left="15.1" Canvas.Top="19.4" Width="39.4" Height="39.4"/> <!--给水泵 三个 扇页--> <Grid x:Name="GridFanJiShuiBeng" Canvas.Left="15.3" Canvas.Top="18.6" Width="39.4" Height="39.4" RenderTransformOrigin="0.5,0.5"> <Canvas Width="39.4" Height="39.4"> <Path Fill="#010C00" Data="M21.5,35.4c-0.3-0.1-0.6-0.3-0.9-0.5c-4.3-2.6-5.7-8.2-3.1-12.5c0.6-1,1.4-1.9,2.3-2.6 c-4.1-1.9-9.1-0.4-11.5,3.5c-2.6,4.3-1.2,9.9,3.1,12.5C14.7,37.9,18.7,37.6,21.5,35.4z"/> <Path Fill="#010C00" Data="M5.3,13.5c0.3-0.2,0.5-0.4,0.8-0.6c4.3-2.6,9.9-1.3,12.5,3c0.6,1,1,2.1,1.2,3.3c3.6-2.8,4.6-7.9,2.1-11.9 c-2.6-4.3-8.2-5.6-12.5-3C6.5,7.1,4.7,10,5.3,13.5z"/> <Path Fill="#010C00" Data="M32.4,10.4c0,0.3,0.1,0.7,0.1,1c0,5-4.1,9.1-9.1,9.1c-1.2,0-2.4-0.2-3.4-0.7c0.5,4.5,4.3,8,9,8 c5,0,9.1-4.1,9.1-9.1C38,15,35.7,11.7,32.4,10.4z"/> </Canvas> </Grid> <!-- 风扇 圆心--> <Ellipse Fill="#FCFCFC" Canvas.Left="32" Canvas.Top="35.3" Height="6" Width="6"/><Path Fill="#5C6162" Data="M27.2,69.3c0,1-0.6,1.8-1.2,1.8h-7.5c-0.7,0-1.2-0.8-1.2-1.8v-1.8c0-1,0.6-1.8,1.2-1.8h7.5
c0.7,0,1.2,0.8,1.2,1.8V69.3z"/> <Path Fill="#5C6162" Data="M27.6,60.5c1.3,0.3,2.2,1.1,2,1.8l-2.1,7.8c-0.2,0.7-1.4,1.1-2.7,0.8l-2.4-0.5c-1.3-0.3-2.2-1.1-2-1.8 l2.1-7.8c0.2-0.7,1.4-1.1,2.7-0.8L27.6,60.5z"/> <Path Fill="#5C6162" Data="M43.7,59.9c1.3-0.3,2.5,0.1,2.7,0.8l2,7.9c0.2,0.7-0.7,1.5-2,1.8l-2.4,0.5c-1.3,0.3-2.5-0.1-2.7-0.8l-2-7.9 c-0.2-0.7,0.7-1.5,2-1.8L43.7,59.9z"/> <Path Fill="#5C6162" Data="M51.2,69.3c0,1-0.6,1.8-1.2,1.8h-7.5c-0.7,0-1.2-0.8-1.2-1.8v-1.8c0-1,0.6-1.8,1.2-1.8h7.5 c0.7,0,1.2,0.8,1.2,1.8V69.3z"/><!--标题-->
<TextBlock x:Name="JiShuiBengTitle" Text="给水泵" FontSize="20" FontWeight="Bold" Canvas.Left="7.1" Canvas.Top="74.4"></TextBlock> <!--风力值--> <TextBlock x:Name="FanValue" Visibility="Hidden"></TextBlock> </Canvas> </Viewbox> </ControlTemplate> </Setter.Value> </Setter> </Style></ResourceDictionary>三:在项目下添加实现类
代码如下:
using System;
using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Media;using System.Windows.Media.Animation;namespace YinFengJi
{ /// <summary> /// /// </summary> public class YinFengJ : Button { /// <summary> /// 转速设置 /// </summary> private int RotationRate = 0; /// <summary> /// 动画 重复 次数 /// </summary> private int RotationRepeatTime = 100000; static YinFengJ() { DefaultStyleKeyProperty.OverrideMetadata(typeof(YinFengJ), new FrameworkPropertyMetadata(typeof(YinFengJ)));}
#region 控件列表 /// <summary> /// 风扇 扇页元素 /// </summary> Grid _GridFanJiShuiBeng = null; /// <summary> /// 风力大小 /// </summary> TextBlock _FanValue = null; /// <summary> /// 动画标题 /// </summary> TextBlock _JiShuiBengTitle = null; #endregion#region 控件绑定
public override void OnApplyTemplate() { base.OnApplyTemplate(); _GridFanJiShuiBeng = GetTemplateChild("GridFanJiShuiBeng") as Grid; _FanValue = GetTemplateChild("FanValue") as TextBlock; _JiShuiBengTitle = GetTemplateChild("JiShuiBengTitle") as TextBlock; _FanValue.SetBinding(TextBlock.TextProperty, new Binding("FanValue") { Source = this }); _JiShuiBengTitle.SetBinding(TextBlock.TextProperty, new Binding("JiShuiBengTitle") { Source = this }); _GridFanJiShuiBeng.SetBinding(Grid.StyleProperty, new Binding("FanValue") { Source = this }); } #endregion#region 依赖及属性
/// <summary>
/// 标题 /// </summary> public string JiShuiBengTitle { get { return (string)GetValue(_JiShuiBengTitleProperty); } set { SetValue(_JiShuiBengTitleProperty, value); } } public static readonly DependencyProperty _JiShuiBengTitleProperty = DependencyProperty.Register("JiShuiBengTitle", typeof(string), typeof(YinFengJ), new PropertyMetadata("引风机")); /// <summary> /// 风力值 /// </summary> public float FanValue { get { return (float)GetValue(_FanValueProperty); } set { SetValue(_FanValueProperty, value); } } public static readonly DependencyProperty _FanValueProperty = DependencyProperty.Register("FireValue", typeof(float), typeof(YinFengJ), new PropertyMetadata(0f, FanValueCallBack));private static void FanValueCallBack(DependencyObject d, DependencyPropertyChangedEventArgs e)
{ (d as YinFengJ).FanValueStoryboardPlay(e); } private void FanValueStoryboardPlay(DependencyPropertyChangedEventArgs e) { float newV = float.Parse(e.NewValue.ToString()); float oldV = float.Parse(e.OldValue.ToString()); 转速设置 RotationRepeatTime = 100000; if (newV == 1) { RotationRate = 35000; } else if (newV == 2) { RotationRate = 16000; } else if (newV == 3) { RotationRate = 6000; } else if (newV == 0) { RotationRepeatTime = 0; } //元素 转动动画 RotateTransform rtGSB = new RotateTransform(); rtGSB.CenterX = 0; rtGSB.CenterY = 0; _GridFanJiShuiBeng.RenderTransform = rtGSB; //rotationRate = 9000; DoubleAnimation GSB_DA = new DoubleAnimation(0, 3000, new Duration(TimeSpan.FromMilliseconds(RotationRate))); GSB_DA.RepeatBehavior = new RepeatBehavior(RotationRepeatTime); rtGSB.BeginAnimation(RotateTransform.AngleProperty, GSB_DA); } #endregion }}四:以类库项目输出,就可以作为控件用于其它WPF项目了
此程序中的Generic.xaml 是由,svg格式图中的元素修改来的,注意svg图片元素跟xaml格式的区别